it’s all about how we operate within our tolerance and acceptance limits. just like an atom’s valence. we allow the action or event to unfold within a certain scope until *ping* it hits the boundary and then it triggers a rebound process back into an event (acting out). the harder and faster the event pushes the greater the gyroscopic forces build, precessing frantically toward stability it can never find (unipolar). this continues indefinitely, with the player moving the event back into play *ping*, possibly faulting *tilt* or mistaking – game over.

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